VR Environment and Asset Creation
As Set & Asset Artist Supervisor, my primary objective was to meticulously design immersive environments and craft intricate 3D assets for this innovative VR Experience aimed at cyber-security awareness training.
Utilizing a diverse array of tools and software including Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.27, I led a team in the creation of digital landscapes and assets. Each asset and element underwent meticulous tweaking for optimal performance in VR, ensuring smooth and immersive gameplay experiences while keeping a high end quality.
Furthermore, I oversaw and assembled most of these assets and environments within Unreal Engine, leveraging its powerful capabilities to bring our vision to life. From expansive digital settings to meticulously detailed textures, every aspect of our work aimed to transport players into a captivating virtual world.
Despite our dedication, “Project Avalon” ultimately remained unfinished due to the insolvency of the DGC.
Nevertheless, my contributions to the project reflect my steadfast commitment to crafting immersive experiences and pushing the boundaries of virtual reality storytelling.
Client: DGC – Deutsche Gesellschaft für Cybersicherheit