Featured works
About me
I am a 3D generalist, 17+ years in film, games and advertising. I also teach as a freelance lecturer.
I cover a big stretch of the pipeline:
- Concept art and visual development
- High-poly and low-poly modeling, sculpting
- Hard surface and organic environments and assets
- Texturing, shading, UV and look development
- AI workflows for concepting and asset production
- Custom pipeline tools and scripts, AI-assisted
Stylized or realistic. When a production needs a tool that doesn’t exist, I build it, with AI writing the code under my direction.
What I can do for your production
CONCEPT ART & VISUAL DEVELOPMENT
Ideas turned into images your team can build from: mood, key shapes, color,
variations. From loose exploration to clean presentation sheets for pitches
and approvals.
3D MODELING & SCULPTING
High-poly sculpts and clean low-poly meshes, hard surface and organic.
Solid topology, proper UVs, ready for baking, rigging or rendering.
ENVIRONMENTS & ASSETS
Sets, props and full environments for film and games, from blockout to
final dressing. Built to spec for your renderer or engine and optimized
so heavy scenes stay workable.
TEXTURING, SHADING & LOOK DEVELOPMENT
PBR texturing in Substance Painter, shading and lookdev in Maya, Arnold
or Unreal. The step where an asset stops looking like a model and starts
looking like the final thing, stylized or realistic.
AI WORKFLOWS FOR CONCEPTING & ASSET PRODUCTION
AI where it actually saves time: concept variations, references, texture
and sprite generation. You get the speed without the AI look.
CUSTOM PIPELINE TOOLS & SCRIPTS, AI-ASSISTED
That repetitive task your team hates? I build targeted stand alone tools and scripts
for Maya, Substance and Unreal that remove friction. I direct with years of experience, AI writes
the code, tests decide what ships. No full pipeline rebuilds, just helpers
that pay for themselves fast.
CONTACT
FREQUENTLY ASKED QUESTIONS
How do you handle tight deadlines?
Milestones, and I flag problems early instead of hoping they go away. After 17 years you know pretty well what fits into a week and what doesn’t.
How do you use AI?
For concepting, variations and the boring repetitive steps. The first and final asset is always by hand. I also have AI write pipeline tools for me: I direct, tests decide what ships.
What makes a collaboration work?
A clear brief, honest feedback in both directions, and no surprises at the end.
My idea is still rough. Is that a problem?
That’s the normal starting point. A few quick concept rounds and we find out what you actually want.
How do you get past a creative block on a project?
Fresh references, a couple of throwaway variations, and some distance from the screen. The fix usually shows up on the walk, not in the file.
How does remote work with you?
Short feedback loops and clean deliveries. I have been doing remote productions for years, it is not an experiment.





















